mtaverse

Three distances,
eighteen hotels

Start with what you can touch, end with the horizon. Every hotel here gets a page of its own, and every page moves outwards in the same order: the thing within reach, then the building it belongs to, then the street, shore or slope it stands on.

The order runs one way for a reason. What is within reach tells you how a place is made: the shell of a capsule, the blind that closes it, the block of ice under the hides. The building tells you why it looks the way it does and what stood here before. The country around it answers the last question, which is why anyone would travel this far to sleep in it. Read backwards and the detail loses its meaning.

Sections: Art Hotels, Capsule Hotels, Casino Hotels, Ice Hotels. How the guide is put together is explained in About This Guide.